POWER ARMOR, CHEMS, AND MODS TIER LIST v5.0 POWER ARMOR Power Armor is unique among upgrades in that so few models have access to it, and it's such a big boost to a model's abilities, that you have to have a reason not to equip it - and there are reasons, such as a SS/Paladin with a Railgun. RANK A T-60 POWER ARMOR (70 Caps) For 70 Caps you get a model that's nearly invincible for multiple turns. At worst a T-60 will absorb 3-4 attacks before getting Degraded thanks to its Strong Armor, and has a solid chance to suck down 6-8 before that happens. That's a lot of incoming damage ablated, and even after it's Degraded it still gives great Armor and a high STR boost. RANK B HELLFIRE ARMOR (52 Caps) This armor has a couple key things that make it worth the Caps: First, it's Resistant to Fire. That means you can drop Flamer/Heavy Incinerator templates on yourself accidentally and at least have a 50% chance of ignoring it. Second, it loses the AGI penalty of the stan
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