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Showing posts from January, 2021

Fallout Wasteland Warfare Armor, Clothing, Super Mutant Items, and Gear Tier List v5.0

ARMOR, CLOTHING, SM ITEMS, AND GEAR TIER LIST v5.0 Armor is among the most confusing and strange things in FWW - it's been errata'd several times and even now it's odd. These are the rules: Armor divides into two types, those that REPLACE the value on a model's card, and those that can ADD to it or ADD to a replacement card. A model may choose which Armor it uses when it's hit - the value on its card or on any REPLACE upgrade cards - not at the start of its activation . This differs from the rulebook, but as it stands is in errata - "I'll just change out of my Studly Leather Armor real quick!" A model may benefit from both Armor and Clothing which ADD values, but only one of each. A model may go beyond 4 Armor, but the additional only acts as a buffer against AP results on dice as the maximum that can be reduced is 4 - even if you stack 10 Armor and roll a 1 on the die, you still only block 1. Strong Armor can only go up to +1 regardless of how many ad