ARMOR, CLOTHING, SM ITEMS, AND GEAR TIER LIST v5.0 Armor is among the most confusing and strange things in FWW - it's been errata'd several times and even now it's odd. These are the rules: Armor divides into two types, those that REPLACE the value on a model's card, and those that can ADD to it or ADD to a replacement card. A model may choose which Armor it uses when it's hit - the value on its card or on any REPLACE upgrade cards - not at the start of its activation . This differs from the rulebook, but as it stands is in errata - "I'll just change out of my Studly Leather Armor real quick!" A model may benefit from both Armor and Clothing which ADD values, but only one of each. A model may go beyond 4 Armor, but the additional only acts as a buffer against AP results on dice as the maximum that can be reduced is 4 - even if you stack 10 Armor and roll a 1 on the die, you still only block 1. Strong Armor can only go up to +1 regardless of how many ad
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