I enjoy D&D. It was my first RPG over thirty years ago, and upon death I will hopefully be cremated and compressed into a d20 so my mortal remains can terrorize players and DMs for decades more. But D&D is a tool for storytelling, and like any tool it has good uses and bad uses. Sure, one could use a screwdriver as a crowbar to pry open a door, but one breaks and bends a lot of screwdrivers that way - conversely, you COULD use a crowbar to open up a toy's battery compartment, but good luck getting it back together! D&D's forte is anime-esque high fantasy without a lot of focus on reality. Magic derived from various sources (gods, nature, the self); sentient beings with racially distinct physical abilities and characteristics living in harmony or conflict with each other; a world either in decline from a previous golden age or on the rise to a new one: these are all stories that D&D excels at telling and it needs at least two of those in order to thri...
iamfanboy's gaming wisdom, or what passes for it when he has had a little too much sugar and wants to talk for a bit.