FWW is the game I've barely played which I love to think the most about. In returning to the game, there's been one major change that I want to wrap my head around: Non-Robot and Creature models lack armor, and must buy it if they want it. This makes sense - frankly, I'm surprised this wasn't standard - and makes equipping models an interesting choice. At what point is the damage mitigation from the armor worth more than the ability to take more models? First, the math. Don't worry, it's VERY simple; d12s are pretty easy. Armor Ignore% 1DMG Ignore% 2DMG Ignore% 3DMG Ignore% 4DMG 1 33% hah hah haha 2 58% 25% nuh uh 3 83% 50% 25% naw 4 100% 67% 42% 17% Several things to note: Anything higher than 5 is just hedging against extra Damage or AP results from dice. Average base Weapon damage is 2. Black and Yellow dice have a 58% of increasing Damage against targets with Armor, Greens have a 33% chance. Absent armor, that turns to 50% for Blacks, 8% for Yellow, and 1...
iamfanboy's gaming wisdom, or what passes for it when he has had a little too much sugar and wants to talk for a bit.