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Evaluating the Cost/Benefit of Armor in Fallout Wasteland Warfare.

  FWW is the game I've barely played which I love to think the most about. In returning to the game, there's been one major change that I want to wrap my head around: Non-Robot and Creature models lack armor, and must buy it if they want it. This makes sense - frankly, I'm surprised this wasn't standard - and makes equipping models an interesting choice. At what point is the damage mitigation from the armor worth more than the ability to take more models? First, the math. Don't worry, it's VERY simple; d12s are pretty easy. Armor Ignore% 1DMG Ignore% 2DMG Ignore% 3DMG Ignore% 4DMG 1 33% hah hah haha 2 58% 25% nuh uh 3 83% 50% 25% naw 4 100% 67% 42% 17% Several things to note: Anything higher than 5 is just hedging against extra Damage or AP results from dice. Average base Weapon damage is 2. Black and Yellow dice have a 58% of increasing Damage against targets with Armor, Greens have a 33% chance. Absent armor, that turns to 50% for Blacks, 8% for Yellow, and 1...

A dragon hatchling's color is based on what it will hoard during its life - and its parents don't know the color.

So, what if a dragon's color indicated what it will want to hoard, which could include abstract things like experiences or physical things like art? And if the parents don't know what will come from the egg until it hatches? And actually doesn't MIND if it's a different color, as that means they won't be trying to hoard the same thing? This means that no dragon is innately 'evil' or 'good', but how they go about hoarding their treasure indicates whether they are shaping more towards Tiamat's or Bahamut's ideals.   Having chromatic = bad and metallic = good always sat wrong with me after reading FASA's take, because basically a dragon is to humans as we would be to mice that suddenly learned to talk (but got no smarter). Sure, some humans would still treat the mice as vermin and some might try to interact with them, but overall we live so much longer, are so much stronger than individual mice, and would find it nigh-impossible to actually ...

What D&D is BAD at, and why vet DMs will often say, "Use this system instead."

  I enjoy D&D. It was my first RPG over thirty years ago, and upon death I will hopefully be cremated and compressed into a d20 so my mortal remains can terrorize players and DMs for decades more.   But D&D is a tool for storytelling, and like any tool it has good uses and bad uses. Sure, one could use a screwdriver as a crowbar to pry open a door, but one breaks and bends a lot of screwdrivers that way - conversely, you COULD use a crowbar to open up a toy's battery compartment, but good luck getting it back together!   D&D's forte is anime-esque high fantasy without a lot of focus on reality. Magic derived from various sources (gods, nature, the self); sentient beings with racially distinct physical abilities and characteristics living in harmony or conflict with each other; a world either in decline from a previous golden age or on the rise to a new one: these are all stories that D&D excels at telling and it needs at least two of those in order to thri...